Village (29) Rhinoplasty Gone Horribly Wrong Blocky Eggs Medium Attach¿ Case Price Ammo Rarity Analog Sticks Context Buttons Wooden Weapons Disappearing Village Ganado (Night) Sniper Zoom Sound FX Anti-Breaking and Entering Barrel Tops Can't Kill Fire Spinel Color Item Beacons Leon's Flashlight The Fog Patrolling Ganado Ashley's Apparel Ashley's "Ballistics" Patrolling Ganado 2 Rocket Launcher Dialogue Herbs Metallic Mendez? Fire Hurdle Pesetas Velvet Blue Color The Water Sniper Zoom 2 F.
Unlockables (10) New Outfits Chicago Typewriter New Mini-Game P.R.L 412 Gunpowder Bowgun New Boss Fights (SPOILERS) Chicago Typewriter 2 Chicago Typewriter 3 Power Weapons in Professional Mode Professional Mode made Easy? E.
Menus/Screens (10) Opening Credits Main Menu Background 1 Typewriter Menu Text Control Setups Loading Screens Main Menu Background 2 New Main Menu Items Extras Selection Movie Browser D. Technical Differences (7) True Widescreen Load Times Framerate Polygons Dolby Pro Logic II Media Memory Cards C. Packaging (5) Box Art Premium Edition Tins Laser-Cel Numbers Mature Content Rating Instruction Booklet B. That dont allow pain free resolution scaling.4 Version Difference Guide Copyright ¿ Tim Johnson (aka-pacokorn77) 2005 All Rights Reserved = | Table of Contents | = I. I guess the real problem is fixed pixel displays, though. Because in the case of movies it doesn't affect anything else For games, no.
Yes, for movies I'll agree that 1080P is clearly, inarguably superior. Also if it forces native 1080P displays to become standard, then the choice will be either TV downscaling from 1080P>720P or poor(er) 1080P graphics, a loss either way. It's going to lessen our graphics and this gen cant handle it, and even next gen gen I'm not sure I want the tradeoff. Too be fair though, 1080P upscaling is going to be a big part of 1080P "support" on both PS3 and 360., so just that the 360 now has that option in practice is not trivial imo. However, where people even aware 1080P was a new dashboard option after last night's Live shutdown? I wasn't. Gamepro just made that connection based on 1080P being listed on the SC box.
They're saying now 1080P was enabled in the dashboard update and has nothing to do with the game SC. Whether 1080p support will be added on a game-by-game basis, or will be part of a larger, Microsoft-sponsored effort to make all Xbox 360 games 1080p compliant is a separate issue we'll try to sort out.īut while we do our digging, it's official - 1080p support has hit the Xbox 360, and the first game to have the honor is Splinter Cell.ġ080p support lands on the Xbox 360 thanks to Splinter Cell: Double Agent Our answer was short and to the point: "Yes." Would the retail version of Splinter Cell: Double Agent also support 1080p output on the retail Xbox 360? Our first clue was that the pre-release version released for the press contained an option for 1080p support, found under the system options in the console Dashboard. GamePro can confirm that Ubisoft's next-gen stealth title Tom Clancy's Splinter Cell: Double Agent will support 1080 progressive scan display for the Xbox 360. Why are they the only ones talking about that ?Įxclusive: Splinter Cell Brings 1080p to Xbox 360
Here is the first part of the news, there is also an alleged picture of the menu with the 1080p option which I don't know how to post.